Moving, Resizing and Rotating parts of a characters within Pencil2D Sub parts of the Face, Body and Legs and Paws are also able to be manipulated within Pencil2D. But these shapes can be individually manipulated. In a pencil2D project all of these shapes exist on a single Pencil2D layer. This character is called Smiffy and is composed of five logical layers, these are from bottom of the layer stack upwards, Tail, Body including the tummy patch, Head, Ears and Legs and Paws. Lets examine how this applies to a graphic image in. The top book cover is totally visible, but the one below may be only partially viable. Most of you will be familiar with a stack of books on a table. The parts of the image are stored in a stack. Neither of these conversions, was completely error free, but a few simple tweaks and the results were acceptable. I have used conversion utilities built into Adobe Animator and Moho Studio. I have also written several VEC files, from first principles, Both of the above have been able to be imported, as part of a synthetic. SVG files manually using Notepad, on a PC computer. Since the software would be free standing, it could be written in Python, which I have more experience in using, rather than C++, which I am very rusty in using. This could then be imported into Pencil2D and or layers from it could be imported into a Pencil2D project. The reason for this approach is that it simplifies the process, the output of the utility, would be in the form of a synthetic. Therefore I have never exceeded the 64 sound file limit, within Penci2D.īuilding a stand alone utility to convert Plain SGV files into VEC files I therefore divide the project into shots or scenes and I work on each of these separately, thus keeping the files smaller. I never work with large projects, as a single project file, using Pencil2D. I feel that I will fill a gap in the vector tools that Pencil2D provides. I am prepared to make the utility available to other, who might find it useful. I will be writing it in Python, because I am familiar with that programming language. Therefore having a conversion utility would make my workflow easier and quicker, so that why I’ve done the experiments that I have done and that’s why I am going to write a conversion utility. PNG format and then overdraw them using the vector tools with Pencil2D. I have used Pencil2D, using the vector tools, to produce Production animations, for a variety of clients, over the last 3 years.Ĭurrently I use Inkscape or Adobe Illustrator, to do the visual experimentation involved in character design, once the process is complete, I export the drawings in. Once you have learned how to do them, they become a quick and reliable way to achieve the required results. I have a mindset of where problems occur, that I work out workarounds, these enable me to carry out tasks, that Pencil2D cannot do. When I started to use Pencil2D I naturally gravitated to the vector drawing and manipulation tools. The first package used 640 by 480 pixels, although this rapidly became 720p as standard. Most of my work, was based on vector drawing technology. When I started working, computers had started to take over. The workflow suites artistic process.Īt college I studied traditional animation, hand drawing on paper and then copying the images using Indian ink onto cells, theses were modern plastic, not the celluloid ones. Using Pencil2D as opposed to using Adobe Animator or Moho Studio is because I prefer the simple, to user interface. Proposal to build a stand alone utility to convert Plain SGV files into VEC files
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